Homecon 21

  • Die HomeCon 21 war doch wieder ein feines Treffen. Ich habe 40 Besucher gezählt und für mich sah es so aus das alle Spaß hatten :-).


    Ich habe diesmal mit einer einfachen SchnippSchnapp Kamera Fotos gemacht. Leider waren viele unscharf, zu dunkel und verwackelt. Echt frustrierend. Zum Glück sind ein paar Bilder zum anschauen übrig geblieben :-).


    Viel Spaß unter http://www.homecon.net/index.p…r/category/164-homecon-21


    Ebster :
    Schönes Video.


    Ich freue mich schon auf das nächste Treffen ...


    Grüße,
    Mugg

  • mein kurzer beitrag aus dem f64:


    Heute war mal wieder Homecon...
    ...und zwar die HOMECON XXI


    sehr nice wie immer & natürlich ohne skandale es gab einen klasse-multiplayer-wettbewerb, organisiert von sailorsat/for amusement only. gezockt wurde sega virtua racing an 4 pc's am lcd, mit der streckenkamera auf einem extra beamer. wahlweise mit gaspedal oder wippe an den vier lenkrädern. siegerehrung und preise inklusive. für die vereinsmitglieder gab es ein schönes gratis-homecon-poster und auch sonst war natürlich wieder einiges zu bestaunen... die üblichen verdächtigen lasse ich an der stelle mal weg. aber der umgebaute "olivetti-c64" mit 2 floppies im desktop gehäuse von 1st1 ist mir eine erwähnung wert. interessant auch die geschwindigkeit der für den c128 angepaßten asteroids emulation an wte's 128er. hatten in unserer ecke ein paar nette multiplayer competitions: summer games mit tomacco, sirmichael u.v.m., space lords mit thomas64, cap und exit_44, winter games, 10th frame, wizard of wor etc. pp. - mugg's colecovision inkl. atari-adapter wußte zu gefallen und irgendwer hatte seltene, exotische und bestimmt sündhaft teure japan-konsolen dabei. macreeg erzählte von seinem beitrag für die nächste rgcd competition. dandee lötete und bastelte an holz paddles in bestem ikea look für paddlepong und konsorten. und in exit_44's 4p-gamecube-ecke gab es bananen nicht nur auf der mario-kart-piste es wurde wieder fleißig gegrillt, mal mit und mal ohne gas, die hütte war voll, der flohmarkt florierte und die stimmung war super! und das, obwohl apprentice und return (*achtung*ironie*) extra am selben tag zum boykott der homecon aufriefen selbstverfreilich waren gewisse differenzen anderer veranstalter untereinander auch kurz gesprächsthema auf der homecon. fazit: die homecon ist und bleibt entspannt!

  • Mal was seltenes dort, aber vielleicht besteht noch Hoffnung....obwohl, wurde ja drauf hingewiesen, dass der Ironiemodus angeschaltet ist



    Obwohl ich nicht so lange bleiben konnte habe ich doch ein kleines Video



    Bei der nächsten HC bleibe ich wieder länger :)

  • Kanada wurde bei "Summer Games" nachträglich wegen Dopings überführt.
    Die Blutwerte haben nachweislich zu Tage gebracht das zuviel Kaffee,Cola,RedBull,Retortenkuchen im Spiel waren,lol!!!


    Nicht zu glauben.Früher bis zur verga.... gespielt und jetzt kommt mehr noch nicht mal über diese besch....zzzz blöde Hochsprungstange.
    Immerhin beim Turmspringen hätte ich mit meinen Ar...bomben bestimmt den Zweiten Platz belegt


    Super Veranstaltung,Daumen Hoch
    Wermutstropfen ...ich bin bei der nächsten im Mai nicht dabei und die im August ist kurz vor meinem Ichwerdemichbinden Termin und deshalb noch in der Schwebe!

  • mir hat's jedenfalls auch einen heidenspaß gemacht... gedopt?! weiß gar nicht, was das ist ;) aber wir können nächstes / übernächstes mal was ausmachen, wo vorher geübt werden kann - training ist alles :)


    tomacco hat ja california games vorgeschlagen - da bin ich natürlich dabei!!


    am besten fand ich aber den etwas jüngeren wettstreiter, der beim schwimmen nicht aufhören wollte zu rütteln:


    er: rüttel rüttel rüttel ...
    ich: hey, du mußt nicht rütteln!
    er: rüttel rüttel rüttel
    ich: einfach immer im rhythmus knopf drücken
    er: rüttel rüttel rüttel
    marco: du brauchst nicht rütteln
    er: rüttel rüttel rüttel (...1min später...) hä?!? der da (zeigt auf einen mitspieler) rüttelt ja gar nicht. muß man hier nicht rütteln?


    superlustige aktion jedenfalls. cu, ebs.

  • und für die wirklich ehrgeizigen:



    SUMMER GAMES


    INSTRUCTION MANUAL
    for the Commodore 64 Computer



    INTRODUCTION


    Experience the power, the glory, the thrill and the challenge of the
    world's greatest athletic competition: the SUMMER GAMES!


    The awe-inspiring OPENING CEREMONY focuses on 3,000 years of noble
    tradition as you proudly look on, ready to give your very best to
    honor your country.


    This is the moment you've worked and trained so long to achieve, to
    test your skill under pressure against the best of the world's
    athletes. You will try to excel in a whole spectrum of sports events
    -- in track and field, swimming and diving, gymnastics, and skeet
    shooting.


    Boldness. Skill. Strategy. Determination. The marks of the true
    champion. If you are victorious, you'll receive the champion's prize
    -- the coveted GOLD MEDAL -- before the cheering multitude. Your
    triumph might even go down in history as the greatest personal
    performance ever!


    Seize the moment!
    Prepare for the ultimate challenge!
    Taste the fruits of hard labor.
    Give it your best and GO FOR THE GOLD!



    OBJECTIVES


    SUMMER GAMES offers a variety of sports competitions for 1 to 8
    players. It challenges you with eight realistic events in swimming,
    track, gymnastics, skeet shooting, pole vault, and diving.


    Represent one of 18 countries as you compete in each event. Try to
    win the most medals for the whole lineup of events! SUMMER GAMES
    keeps scores, provides judges, and awards medals to the winners.


    As you get better, try to break "World Records" and set new
    performance standards. SUMMER GAMES also saves the names of record
    holders and displays them on a special screen.


    So, get in shape and try to beat the best. The whole world is
    watching you!



    GETTING STARTED


    1. Set up your Commodore 64 as shown in the Owner's Manual.
    2. Remove all cartridges from the computer and all disks from the
    drives.
    3. Plug your joystick into Port #2. If you have two joysticks, plug
    the second into Port #1.
    4. Turn computer and disk drive ON.
    5. Insert the SUMMER GAMES program in the disk drive, label facing UP,
    slotted section pointed towards the back.
    6. Type: LOAD"*",8 and press the RETURN key.
    7. When "Ready" appears, type: RUN and press the RETURN key.



    STARTING PLAY


    A spectacular opening ceremony welcomes you to the International
    SUMMER GAMES. A runner arrives to light the etraditional flame and
    white "peace doves" are released over the stadium.


    After the opening ceremony a menu screen offers you a choice of six
    options. To make your selection, use your joystick to move the cursor
    to your choice, then press the Fire button. Or type the number key of
    the option you want.


    OPTION 1: COMPETE IN ALL THE EVENTS
    Players compete in the complete series of events, in this order:
    Pole Vault, Diving, 4 x 400-Meter Relay, 100-Meter Dash, Gymnastics,
    Freestyle Relay, 100-Meter Freestyle, and Skeet Shooting.
    o Players will first be asked to enter their names and pick their
    countries.
    o Type your name on the keyboard and press RETURN to enter.
    o Push the joystick to move the cursor to one of the flags, then
    press the Fire button to pick the country. (If you just want to
    hear the anthem type: S.)
    o Repeat name and country selection for each player. When all
    competitors are finished, press RETURN.
    o A verification screen will appear. If all names and countries are
    correct, select YES with the joystick and press the Fire button, or
    type: Y. To delete names and start again select NO or type: N.
    OPTION 2: COMPETE IN ONE EVENT
    o Similar to OPTION 1, but you only compete in the event you pick.
    o Use the joystick to choose the event, then press the Fire button or
    just type the key matching the number of the event (1-8).
    OPTION 3: PRACTICE ONE EVENT
    o Use the joystick to choose the event, then press the Fire button or
    just typpe the key matching the number of the event (1-8). NO
    SCORING RECORDS ARE KEPT DURING PRACTICE ROUNDS.
    OPTION 4: NUMBER OF JOYSTICKS (1 or 2
    o Select 1 or 2 by pressing the eFire button or type: 4.
    o If you only have one joystick, plug it into Port #2 and select 1.
    o If you have 2 joysticks, plug them both in and select 2. This will
    let two players compete head to head in the swimming and running
    events.
    OPTION 5: SEE WORLD RECORDS
    o Displays the highest score recorded in all events, with the name
    and country of the player who achieved it.
    OPTION 6: OPENING CEREMONIES
    o Repeats the opening ceremonies.



    THE GAMES


    POLE VAULT


    You need agility and superb timing to perform well in this event. It
    takes sprinting, lifting, and gymnastic skills -- coordinated in split
    seconds of fluid movement!


    o The display along the bottom of the screen shows the competitor's
    name and country, the bar height, and status messages.


    o The bar height is initially set at 4 meters. A status message will
    ask, "TRY THIS JUMP?"


    o If you wish to compete at that height, push the joystick forward to
    answer "YES." Or, pull the joystick back to answer "NO." The next
    player then gets the same option. If all the players decide not to
    jump, the bar is raised and the question is asked again.


    NOTE: Competition CAN begin at any height up to 5 meters. When
    the bar is raised to 5 meters, competition MUST begin before the
    height is increased.


    o After you accept a bar height, a status message asks you to "SELECT
    POLE GRIP." Use the joystick to select your grip:
    o Forward for HIGH o Left or right for MEDIUM o Back for LOW


    (The high grip can give you more height, but the low grip is easier
    to use for low jumps.)


    o When the status message says, "READY TO JUMP:
    o Press the Fire button to start running toward the bar.
    o Pull the joystick BACK to plant yoour pole in the vault box
    (which appears as a dark notch in the landing pad).
    o Push the joystick FORWARD to kick up and flip over the bar.
    o Press the Fire button to release the pole.


    Timing is critical in this event. You can fail to clear the bar if
    you:
    o Plant the pole too soon or too late (missing the vault box).
    o Kick up too soon (hitting the bar) or too late (letting the
    pole fall against the bar).
    o Release the pole too soon (losing control) or too late (letting
    the pole fall against bar).


    o You get three attempts to make a successful vault at each height.
    Three successive failures eliminate you from competition in this
    event.


    o After each round, the bar height is raised.


    o The winner of this event is the last player to be eliminated.



    DIVING


    Stand on a platform 30 feet above the water. Feel the tension rise as
    the crowd watches your every move. It's time to show your "best stuff"
    with four tricky dives: forward, backward, reverse, and inward. As you
    take the plunge, remember: Form is Everything!


    o Press the Fire button to take off from the diving board.
    o Use the joystick to control your body position and rotation speed.
    Push the stick:
    o RIGHT for a full-tuck position, and the fastest rotation.
    o BACK for a pike position, and the second-fastest rotation.
    o LEFT for a half-pike position, and slower rotation.
    o FORWARD for a layout position, and the slowest rotation.
    o After every dive, the Judges' scores appear in boxes across the
    center of the screen. A dive is considered perfect (for a score of
    10 points) if the body enters the water vertically and fully
    extended, either head- or feet-first. Any deviation from this
    ideal entry position costs you points, with a minimum score of
    zero.
    o A second scoring factor is the Difficulty Rating, based on the
    number of rotations and different positions achieved in a dive.
    This Rating starts at 1.0, and can go as high as 4.1, increasing
    with the complexity of the dive.
    o The total points for each dive are calculated by eliminating the
    high and low Judges' scores and multiplying by the Difficulty
    Rating.
    o To get a high score, attempt the most difficult dive you can
    successfully perform. Easy dives get low Difficulty Ratings;
    complex dives may earn low scores if they are executed poorly.
    Remember both of the factors used in scoring this event.
    o Three status displays give you this information:
    o A DESCRIPTION screen names the next dive you are to perform.
    o A DIVE RATING screen indicates the score for your performance.
    o A CURRENT STANDINGS screen shows the total points won by all
    the competitors in this event.
    Press the Fire button to change screens.
    o The winner of this event is the competitor who scores the most
    points for the four dives.



    4 x 400-METER RELAY


    It takes speed, pacing, AND perfect teamwork from all four runners on
    your relay team to win this exciting race. Be sure to watch their
    vital signs closely -- a collapse could be a disaster. And remember,
    don't fumble the baton!


    o Press the Fire button to set your first runner at the starting
    line.
    o When both runners are in place, watch the countdown: "MARK...SET..."
    The starting gun fires. "...GO!"
    o Move the joystick to the RIGHT to start running.
    o A false start means the countdown begins again. Be careful --
    two false starts disqualify you.
    o Move the joystick to control your runner's speed:
    o CENTER for normal running.
    o LEFT for "coasting."
    o Pacing is crucial in this event, so watch the gauge at the bottom
    of the screen to monitor your runner's energy reserves. When the
    bar is long and white, your runner has plenty of energy. As the
    bar disappears your energy is depleted.
    o Control your runners' speed to move them as fast as possible
    without becoming exhausted. They lose energy while sprinting
    and regain it while "coasting."
    o If a runner tries to sprint with little or no energy left, his
    performance will drop off sharply. Make the runner coast to
    reduce his speed and regain energy (but don't let him fall too
    far behind!)
    o Each of your runners has a different amount of stamina. Learn
    their individual traits in order to decide how to control their pace.
    o All runners tire more quickly in the first part of their "leg"
    (or turn) than they do in the second part. Runner one can't
    regain his energy as fast as runner four can, while runner two
    loses energy faster than runner three.
    o To pass the baton, press the Fire button. Time the pass for the
    moment when both runners are close to each other; otherwise you'll
    lose precious seconds while your progress stpos.
    o When your fourth runner crosses the finish line, your race time
    will appear in place of your name.
    o The winner of this event is the team with the best time.



    100-METER DASH


    All-out SPEED is the key to winning this race!


    o The Start procedure is the same as the 4 x 400-Meter Relay.
    o When the race begins, increase your running speed by jiggling the
    joystick as rapidly as you can, either side-to-side or up and down.
    o The winner of this event is the runner who crosses the finish line
    with the best time.



    GYMNASTICS


    This is the supreme test of grace and precision. Strive for a
    performance of athletic artistry as you vault from a springboard to
    the horse, then to the floor. The crowd will really appreciate your
    attention to form!


    o Press the Fire button to get set.
    o Release the button to start your run.
    o Press the button again to jump onto the springboard.
    o You will get a more powerful vault nearer the edge of the
    board. Jumping too soon or too late will make you miss the
    board entirely, and you will have to start again. A second
    miss will disqualify you from the round.
    o Hold the joystick RIGHT or LEFT as you leave the springboard to
    peform a 180 degree axial body twist. This maneuver increases the
    difficulty of your performance and makes a higher score possible
    (if you successfully complete your attempt).
    o Press the Fire button to push off the horse. The most powerful
    push-off occurs when the body is nearly vertical.
    o In the air, move the joystick to control body position and rotation
    speed:
    o FORWARD for a full-tuck position, at fast rotation.
    o CENTER for a layout position, at medium rotation.
    o BACK for a landing position, at slow rotation. You must be in
    this position for a correct landing.
    o The scoring is based on both execution and difficulty, and is
    displayed after your landing.
    o EXECUTION is considered perfect if you land completely upright
    on your feet. In a near-perfect landing, you take a step. Use
    the joystick to straighten up, by pushing it in the opposite
    direction that your gymnast is leaning. By making this
    last-second correction, the landing will be judged successful,
    with only a slight penalty. If your gymnast falls there will
    be a greater score penalty.
    o DIFFICULTY is judged by the number of different maneuvers
    performed in mid-air. Scores are lowered by poor landings,
    poor height off the horse and vaults that involve few maneuvers.
    o The highest possible score is awarded for a perfect landing after a
    180 degree twist, with maximum height from the horse, followed by
    a triple somersault.
    o The winner of the event is the competitor who scores the most
    combined points for two consecutive vaults.



    FREESTYLE RELAY


    Be ready to spring from your starting block when the countdown reaches
    "GO." Just a fraction of a second can decide this furious swimming
    race. It takes power, coordination, and strategy to keep your four
    swimmers ahead!


    o Press the Fire button to position your first swimmer at the
    starting block.
    o When both swimmers are in place, watch the countdown.
    "MARK...SET...GO!"
    o Move the joystick to the RIGHT to jump into the water. Don't jump
    too soon -- an early takeoff is a false start, and the countdown
    will begin again. Three false starts disqualify you from the race.
    o Press the Fire button every time your swimmer's arm enters the
    water. This gives you a "power stroke," and more speed.
    o When your swimmer reaches the far end of the pool, about half way
    through the section marked with red floats, lean the joystick LEFT
    for a kick-turn. Turning at just the right time gives you the best
    head start for your return lap.
    o As your swimmer completes the return lap, lean the joystick RIGHT
    to start your next relay racer. The new swimmer should leave the
    starting block just as his teammate reaches the end of the pool.
    If you make this move too early or late, the action stops and
    you'll lose precious time!
    o When your fourth swimmer completes his return lap, the clock
    displays your final time for the race.
    o The winner of this event is the team with the best final time.



    100-METER FREESTYLE


    This race is just like the Freestyle Relay, except that a single
    swimmer completes just two lengths of the pool. To win this "swimming
    sprint," concentrate on getting a good start and keeping a strong power
    stroke. Just a split second can be the margin of victory!


    o The start, kick-turn and power stroke are controlled the same way
    as in the Relay event.
    o This race is over when your swimmer completes his return lap.
    o The winner of this event is the swimmer with the best final time.



    SKEET SHOOTING


    Out on the SUMMER GAMES skeet range you need steady nerves, an eagle's
    eye, and lightning reflexes to win this supreme test of marksmanship.
    Learn the patterns of the clay pigeons, focus your attention, and keep
    your sights steady as you fire away!


    o Move the joystick to aim your gunsight.
    o Remember, gravity slowly but constantly pulls the sight
    downward, so your aim won't stay fixed unless you keep
    correcting it. This means you can't just set your aim and wait
    for a target. If you follow a target, the gravity effect is
    very minor.
    o Press the Fire button to release the targets from the trap houses
    at the sides of the range, and again to shoot. You get only one
    shot for a single target and two shots for a double target. Make
    them count! One point is scored for each hit.
    o Each round of shooting consists of 25 targets. They appear in a
    standard sequence as you move through eight shooting positions.
    Positions start from the left, move to the right, and finish at the
    center station. Pay attention to the order in which targets are
    thrown.
    o The winner of this event is the shooter who scores the most hits in
    a round of 25 targets.



    SCORING


    AWARDS CEREMONY


    After every event the names, countries, and scores of all competitors
    are listed in the order they placed. The name of the Gold Medal winner
    appears at the top of the screen, and his or her country's national
    anthem is played.


    CHAMPION CEREMONY


    If players compete in all SUMMER GAMES events, a Grand Champion is
    selected based on the number of medals awared.
    Gold Medal = 5 points
    Siver Medal = 3 points
    Bronze Medal = 1 point
    When all the events have been decided the points are totalled and the
    player with the most points is honored as Grand Champion. This occurs
    after the Awards Ceremony for the final event.


    WORLD RECORDS


    The higest score achieved in each event, the name of the player scoring
    it and his or her country are saved by the SUMMER GAMES program. These
    records are displayed on the World Records screen. If a new record is
    set for an event, the previous record is deleted and the new
    information appears in its place.